The answer is a very simple one and it is the symbol placement in the TTool FP that back times the arrival into the AI Visual Zone by 15 minutes. The one question that is never answered is why can't the TDBB FP and the TTools FP coexist at the same airport and why are some watercraft affected and some are not. That is part of the "IF", "AND", "OR" statements.You can do like Paul says and compile/convert up to FSX and some AI types (Ships) will start to reappear. Saying disappear is misleading because they can't coexist at the same airport but can coexist at different airports and in the air. The Leisure boat Traffic does not disappear. I say the word "something" because it depends on who you ask and what they see.What they see is based on "IF", "AND", "OR" statements and most User's never study AI plane and water traffic with the Traffictoolbox utility.With that said, if I rely on all payware and freeware 3rd party AI plane FP's then all default FSX AI Plane Traffic and the Large AI Ship traffic does disappear. Most User's know that if they mix TTool AI Plane 'FlightPlans' (not aircraft)with the above 3 bgl's something is not going to show or they at least think something will not show. Based on the size bgl for Carriers that could only be Carriers but I am not sure of that. trafficBoats are controlled by what and how many Ships, Ferries and Leisure boats are generated. RhettLet me correct one thing or at least make sure we are on the same page.There are 3 default traffic type FSX bgl'strafficAircrafttrafficBoatstrafficCarriersIn FSX there are 4 sliders that control animated planes and water craftAirline TrafficGeneral Aviation TrafficShips and FerriesLeisure BoatsWe know that Airline and GA are in the trafficAircraft bgls and the 2 sliders control what and how many type planes are generated.The same thing happens with the watercraft.
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